15th May 2022 (Sunday)
No, really, the following post has MAJOR spoilers for the Gloomhaven campaign. This has been your spoiler warning.
Game(s) Played:
Gloomhaven Solo #12 – (41) Timeworn Tomb
Game: Gloomhaven
Designer: Isaac Childres
Players: 1 – 4 Players
Playing Time: 30 – 120 minutes (This Play: 80 minutes)
Main Mechanisms: Role Playing, Legacy, Hand Management
After descending the ladder, you creep your way through the musty tomb. With the defense network turned off, everything seems dormant. It should just be a simple matter of retrieving the vessel and getting out of this ghoulish place.
You approach the sarcophagus in the center chamber, and it occurs to you that the Voice has not spoken since you entered the tomb. You don’t think much about it and grab hold of the vessel at the foot of the stone coffin.
The eerie silence is pierced once again by the high-pitched sound of a siren. It reverberates throughout the small room and assaults your ears. From the corners of the shadows you see movement—automated guns designed to kill all intruders.
You grow furious at the Voice for not warning you about this extra security, and then channel that fury into doing whatever it takes to emerge from this tomb alive.
You break out of the main room into an antechamber. What was once dormant is now teeming with the living corpses of those long ago entombed here. And more than that, the way back to the surface is now closed off. You look around, desperate for some way to stop this situation from going from bad to worse.
You push through the unlocked door, arriving back at the tomb entrance, and your heart sinks at the sight of the narrow ladder leading up to freedom. You will have to escape this deathtrap one at a time.
As we watch the action unfold through the magic of timelapse…
With the grinding sound of the golems echoing from below, you quickly climb out of the ruin. Only then does the Voice return to you.
“My captors were more clever than I anticipated, I’m afraid. Something blocked my influence from reaching inside the tomb. Luckily, you were able to navigate the dangers without my assistance. I am happy you found my prison and that you decided to be the avatars of my release. After all this time, I will finally be free.”
With all three vessels in hand, you make your way back to the mountain cave and into the Echo Chamber. You place the small earthen pots in the center of the cavern and wait. It is difficult to notice at first, but, over time, a faint tremor in the floor and walls begins to grow until it is difficult to even keep your footing. You barely dodge out of the way as a large rock falls from the ceiling.
Then there is a flash of light, and before you floats a swirling green mist in the shape of many long, intertwined tendrils.
“I had almost forgotten what it felt like to not be imprisoned.” For once you hear the Voice not from inside your own head, but emanating from the figure in front of you. “It is quite wondrous. I am sure that before too long, I will forget the horrid feeling of powerlessness.
“It is time to leave this realm,” the Voice says. “There is much to be remedied from my prolonged absence. But first, I must give you a proper thanks. I shall hold up my end of the bargain and bestow upon you great power and wealth.”
The green light spreads forth and illuminates you, providing you with the most wonderful feeling of warmth. And then it is gone.
All that is left is a stone tablet in the center of the room with strange, cryptic markings.
Party Progress
Llaer gains 33 experience (Level Up!), 50 gold, 2 Perks and 2 Ticks
Remy gains 24 experience (Level Up!), 50 gold, 2 Perks and 3 Ticks
Achievement The Voice Freed has been unlocked
Llaer is now a Level 5 Brute (222 XP) with 117 Gold and 9 Perks 1 Tick
Remy is now a Level 5 Scoundrel (213 XP) with 121 Gold and 8 Perks 1 Tick
Silverflag's reputation is -2
Gloomhaven's prosperity is 2 & 4/5
Until next time, keep calm and play better.
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