Friday, June 25, 2021

Gloomhaven Solo #3 - (3) Inox Encampment

22th June 2021 (Tuesday)
No, really, the following post has MAJOR spoilers for the Gloomhaven campaign. This has been your spoiler warning.

Game(s) Played:

Gloomhaven Solo #3 – (3) Inox Encampment


Game: Gloomhaven
Designer: Isaac Childres
Players: 1 – 4 Players
Playing Time: 30 – 120 minutes (This Play: 101 minutes)
Main Mechanisms: Role Playing, Legacy, Hand Management

Having recently returned from your latest adventure, you are approached by a ratty-looking boy in tears.

"Please, sirs, could you help me with my cat? He went over there, and I'm afraid." The boy points a dirty finger at a decrepit, abandoned building. "I don't know what else to do." Being ratty-looking boys once, you take pity on the boy, reassure him and go find the cat.
You approach the foreboding house full of heroic bravado. There's certainly nothing otherworldly about the structure, but its fallen beams and piles of rubble do make it difficult to look around. By the time you find the cat hiding under a burned-out bed frame, you are utterly exhausted. At least the boy is ecstatic his cat has been found. YOU LOSE 1 TICK AND GAIN 1 REPUTATION
The next day, you set off thinking about Jekserah's latest request. So this merchant wants to make an example of some caravan riders? Seems reasonable enough. For the right amount of money, almost anything can be made reasonable.

You are walking among some foothills looking for the Inox Encampment. You enter a narrow valley and find a large pile of stones blocking your way. Clearly a rock slide occurred here recently.
You move closer to the pile and despair at just how large the stones are. Only someone of great strength and skill could clear a path efficiently.

Unlimbering his backpack, Llaer attempts to clear the stones from the path.

The situation is not ideal, but you work through the pain. By the time a path has been cleared away, you never want to see another rock in your life. YOU DISCARD 2 CARDS

You finally enter the Dagger Forest and begin to track down the encampment using Jekserah's crude map. It is well-hidden, but following the signs outlined on the parchment, you find a dense cluster of huts in a small clearing of the forest. All that's left is to head in and make that requested example.
As we watch the action unfold through the magic of stop motion video…


Running through the forest, fleeing the smell of burning flesh, you now find more than enough opportunity to contemplate your actions.


How your actions sit with you must be visible on your face as you meet once more with Jekserah, this time in her manor. She hands you a sack of coins with a frown.

"They were thieves and murderers," she says blankly. "They deserved what you gave them. And that is all I will say of the matter. I have one more task I would like you to perform. I require a diamond of considerable size for a customer, but I cannot find one anywhere in the city."


"There is a diamond mine, however, in the southern mountains long since lost to the wilderness. I've heard reports that it is now overrun with Vermlings, no doubt with some other more intelligent force behind them. If you can fight your way in and grab the biggest diamond you can find, I will give you a considerable reward."

"Now leave me in peace." Jekserah's two massive Inox bodyguards step forward, directing you to leave the manor.
Outside, contemplating your new task, you hear a small voice behind you. "She's not looking for profit, you know."

You turn around to see a female Quatryl step out of the alley beside Jekserah's house. She's clad in dark leather armor and holds a conspicuous contraption full of whirring gears and topped with a conical metal piece connected to a tube.

"Argeise, city guard," she says, introducing herself. "I know, I don't exactly look the part, but if anyone isn't what they appear to be, it's that Valrath you've been talking to. Sure, she's a merchant, but she's up to something far more sinister."

"She's been trying to overthrow the military in Gloomhaven for as long as I've been here, and we're all very curious about what her current machinations are."

"Look, you can go do her bidding like a good little puppy if you want, but if you'd rather actually help this town keep the peace and not get overrun by the wilds, I have a different idea. We'll get to the bottom of Jekserah's plans and expose her for who she really is."

Party Progress

Llaer gains 15 experience (Level Up!), 15 gold and 2 ticks
Remy gains 11 experience and 19 gold
The Gloomhaven Warehouse has been unlocked
The Diamond Mine has been unlocked
Achievement Jekserah's Plans unlocked
Silverflag's reputation has increased
Gloomhaven's prosperity has increased

Llaer is now a Level 2 Brute (56 XP) with 27 Gold and 2 Perks
Remy is now a Level 2 Scoundrel (69 XP) with 63 Gold and 1 Perk
Silverflag's reputation is 1
Gloomhaven's prosperity is 1 & 2/4



Until next time, keep calm and play better.

No comments: