26th June 2021 (Saturday)
No, really, the following post has MAJOR spoilers for the Gloomhaven campaign. This has been your spoiler warning.
Game(s) Played:
Gloomhaven Solo #4 – (9) Inox Encampment
Game: Gloomhaven
Designer: Isaac Childres
Players: 1 – 4 Players
Playing Time: 30 – 120 minutes (This Play: 120 minutes)
Main Mechanisms: Role Playing, Legacy, Hand Management
You get word from a contact that there is trouble brewing down at the East Walls and decide to investigate.
What you find is a large contingency of the city's Savvas workforce – the best builders you'll find anywhere – in open rebellion against the construction managers, demanding better pay for the specialized work they perform.
"This city would be a lifeless pile of rocks without us!" one of the Savvas yells. "It's time we see some of its prosperity!"
The manager on the other side of the argument looks like a captured mouse, not sure at all how to get out of the situation.
You walk up to the managers and attempt to get the Savvas better pay.
"I-I just can't give them more money!" the manager pleads. After some persuasion by Remy, though, he seems to open up to negotiation. The workers and management meet halfway and everyone seems content. GLOOMHAVEN'S PROSPERITY HAS INCREASED
Having done your good deed for the day, it is time to set off for the Diamond Mine so you pack your gear and head out the city gates.
You see a lone wagon off to the side of the road up ahead. You approach cautiously.
As you near, a jovial man with a wide hat waves at you. "Ho there! I don't suppose you have any expertise in fixing a broken axle? The road wasn't even that bumpy, and then BAM!" The man claps his hands together.
"Just splits in half. I need to have all these goods up north in two days, and I am at a loss about how to get myself out of this pickle!"
Not one to pass up on gifts served on a platter, you smile widely and approach the man. He doesn't even put up a fight. The first thing you do is gag him, because he is a talker. You select the lightest of the valuables to take with you and leave the man tied up on the side of the road. You could say his day just went from bad to worse, but that's not your problem. YOU GAIN 10 GOLD BUT LOSE 1 REPUTATION
As Remy tosses the small bag of jewels into the air, a quick strike by Llaer now has the bag of valuables firmly in his grasp. Remy is about to protest when Llaer reminds him about the minor incident of attempted pickpocketing when they first met & Remy thinks better of it. LLAER STEALS 10 GOLD FROM REMY
Ignoring Argeise's warnings, you head to the diamond mine. "Sinister machinations" is, of course, a troubling phrase to throw around, but the phrase "considerable reward" trumps that in a heartbeat.
Heading into the damp underground cavern, you were expecting to find a few scraggly Vermlings to make easy work of. You certainly weren't expecting a pack of vicious hounds guarding the entrance. Finding this diamond may prove more difficult than originally anticipated.
As we watch the action unfold through the magic of stop motion video…
You move through a tight crawlspace clearly more suited to the ratlike Vermlings into a large chamber full of rubble and Vermling miners on high alert. Toward the back of the chamber, a man in a dark robe cracks a whip and begins spitting orders at the miners, who turn their pickaxes away from the stone walls and toward you.
As the action continues…
With the overseer dead and the diamond in hand, you head back to Jekserah to claim your reward. Her bodyguards escort you inside the manor where you find her somehow different – more harrowed and grim.
"Wonderful." She exchanges the diamond for a large purse full of coins. "This will serve beautifully as a focus for the incantations. I wonder if the cultists even knew what they had here. With this, I can summon an entire army of undead!"
She turns to you with a strange glint in her eye. "So then! Are you ready to overthrow the military of Gloomhaven and put control of the city into the hands of the Merchant's Guild? Or do you not have the stomach to effect real change?"
Party Progress
Llaer gains 10 experience, 22 gold and 1 Perk
Remy gains 11 experience, 28 gold and 1 Tick
The Gloomhaven Square A has been unlocked
The Gloomhaven Square B has been unlocked
Achievement The Dead Invade unlocked
Gloomhaven's prosperity has increased
Gloomhaven's item shop's inventory has increased
Llaer is now a Level 2 Brute (66 XP) with 15 Gold and 3 Perks
Remy is now a Level 2 Scoundrel (80 XP) with 71 Gold and 1 Perk
Silverflag's reputation is 0
Gloomhaven's prosperity is 2
Until next time, keep calm and play better.
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