10th June 2021 (Saturday)
No, really, the following post has MAJOR spoilers for the Gloomhaven campaign. This has been your spoiler warning.
Game(s) Played:
Gloomhaven Solo #5 – (11) Gloomhaven Square A
Game: Gloomhaven
Designer: Isaac Childres
Players: 1 – 4 Players
Playing Time: 30 – 120 minutes (This Play: 120 minutes)
Main Mechanisms: Role Playing, Legacy, Hand Management
Relaxing for the evening at the Sleeping Lion, a shifty-looking man approaches you, hand oustretched. In it are a pair of pale dice with crude marks scratched on them.
"Greetings, friends. You look like you could stand to liven things up a bit. Care for a quick game of bone dice with me? I'm sure we could make it interesting." His other hand pats a coin purse at his side.
You get into the game, but after a few rounds, your enthusiasm wanes as the man displays a streak of luck that can only be described as "uncanny". You leave the table empty-handed. YOU LOSE 5 GOLD EACH
Jekserah's plan is troubling, but it is certainly sound in some dark, twisted sense. You've seen the guards on the wall. They can barely fight back the Vermlings, and their taxation is strangling the town and your own pocket.
With an army of undead, the merchants can govern the city into an age of prosperity and keep it safe from the forces outside the walls.
"So are you ready to take the fate of this city into your own hands, mercenaries?"
You nod in assent. "My army is ready. We march for the Ghost Fortress!" A commotion in the foyer startles you away from Jekserah's rally. Rushing into the room, you see a troop of soldiers standing over the bodies of Jekserah's Inox guards.
"This ends now!" Argeise points a crossbow at you. "I tried to warn you. Do you have any idea what you are unleashing on the city?"
"It's too late," Jekserah spits from behind you, "They can't stop us! My army has already dispersed into the city. It will only grow with every guard who falls."
Jekserah turns to you. "Head to the Ghost Fortress. If the Captain of the Guard falls, any resistance to our new order will fall soon after."
As we watch the action unfold through the magic of stop motion video…
With the guards' bodies in your wake stirring and rising as the undead, you knock through the fortress door. "Today we stand against the darkness!" The Captain of the Guard bellows at you, surrounded by soldiers. "To me! I will not let the city fall to this scum!"
As the action continues…
The last of the guard falls, and once more you see a transformation of the bodies into soulless walking corpses. Jekserah steps through the doorway behind you.
"You have done well, mercenaries – proved yourself in the face of these relentless pigs. With my bodyguards dead, you will be my new right hand, and we will rule over this city as it was meant to be ruled over. The last remnants of the old empire has finally fallen, and you should be proud."
"But there is still much work to be done. The merchant guild grows concerned about the declining quality of our water supply. We feel there may be some dark force at work below the sewers, poisoning the city. I've also heard some talk behind closed doors of a dragon making roost in the Copperneck Mountains. Some merchants can be such children, but still, the reports are worth investigating. Whatever it is could be a threat to the city."
Party Progress
Llaer gains 13 experience, 15 gold and 1 Tick
Remy gains 12 experience, 15 gold and 1 Perk
The Mountain Pass has been unlocked
The Abandoned Sewers has been unlocked
Achievement City Rule: Economic unlocked
Achievement End of the Invasion unlocked
Your reputation has decreased
Your reputation has decreased
Gloomhaven's prosperity has increased
Gloomhaven's prosperity has increased
Gloomhaven's item shop has released the Skullbane Axe
Llaer is now a Level 2 Brute (79 XP) with 25 Gold and 3 Perks
Remy is now a Level 2 Scoundrel (92 XP) with 81 Gold and 2 Perks
Silverflag's reputation is -2
Gloomhaven's prosperity is 2 & 2/5
Until next time, keep calm and play better.
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