Monday, July 11, 2022

Gloomhaven Solo #20 - (5) Ruinous Crypt

11th July 2022 (Monday)
No, really, the following post has MAJOR spoilers for the Gloomhaven campaign. This has been your spoiler warning.

Game(s) Played:

Gloomhaven Solo #20 – (5) Ruinous Crypt


Game: Gloomhaven
Designer: Isaac Childres
Players: 1 – 4 Players
Playing Time: 30 – 120 minutes (This Play: 75 minutes)
Main Mechanisms: Role Playing, Legacy, Hand Management

As the daylight fades, you find yourselves wandering through a half-crowded market street, browsing wares.

“Hey! Over here!” You turn in the direction of the voice to see a filthy Vermling gesturing from a dark alley. “Yeah, you grim-looking chaps. I have something you might be interested in.”

The Vermling holds out a piece of metal covered in sludge. “Found this in the sewer. Writing on it I don’t understand, but I know it’s valuable. You can have it for ten gold!”

You laugh and gesture the Vermling away. You can recognize a low-life swindler when you see one. And that piece of garbage was just… foul.
A knapsack and a walking stick on the side of the road catch your attention as your pass. You look around and see a man squatting in the bushes a small distance away.

“Oh, hello!” he says. “Good timing, actually. You wouldn’t mind grabbing me some leaves, would you? It’s seems I’ve made quite a mess over here.”

You gather up a handful of leaves and walk over to him. If you weren’t quite sure what was going on before, the smell definitely confirms it.

“Thanks a lot!” he says cheerily. “Sometimes nature calls, am I right?”

You cough in affirmation and quickly move on.
Your mission is clear. These elemental cultists are distorting the fabric of the world and must be stopped. With that goal in mind, you follow the writings to an ancient crypt you believe to be the cult’s base of operations. Steeling yourselves for combat, you batter through the rotted door and charge into the hall of the crypt.

The sight before you is both wondrous and horrifying. A group of cultists is performing ritual incantations in front of a black, gaping hole in reality. They turn toward you and snarl, unsheathing their sacrificial daggers. Behind them an inky darkness spills forth from the hole and coalesces into nightmarish forms full of teeth and claws. You know you must send these terrors of the elemental plane back into the void, but you are paralyzed with fear.


With the cultists and their minions dead, it seems the dark rift is now dormant. It is no less disconcerting, however. You toss a rock at it, and the rock disappears into nothingness. You must admit that you wonder whether you could enter the rift yourself and whether you could survive the trip to wherever that rock ended up.

Alternately, finding some way to close the rift is probably the more prudent decision. There is an Aesther enchanter in Gloomhaven who may know more about this inter-planar stuff. She’s been known to ask for impossible favors before she helps anyone, though.
Party Progress

Llaer gains 17 experience and 6 gold
Remy gains 19 experience, 33 gold and 1 Perk
The Plane of Elemental Power has been unlocked
The Frozen Hollow has been unlocked
The Forgotten Crypt has been unlocked

Llaer is now a Level 7 Brute (368 XP) with 63 Gold and 12 Perks
Remy is now a Level 7 Scoundrel (362 XP) with 106 Gold and 12 Perks
Silverflag's reputation is 1
Gloomhaven's prosperity is 3 & 2/6



Until next time, keep calm and play better.

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