Monday, July 11, 2022

Gloomhaven Solo #19 - (31) Plane of Night

10th July 2022 (Sunday)
No, really, the following post has MAJOR spoilers for the Gloomhaven campaign. This has been your spoiler warning.

Game(s) Played:

Gloomhaven Solo #19 – (31) Plane of Night


Game: Gloomhaven
Designer: Isaac Childres
Players: 1 – 4 Players
Playing Time: 30 – 120 minutes (This Play: 90 minutes)
Main Mechanisms: Role Playing, Legacy, Hand Management

Relaxing for the evening at the Sleeping Lion, a shifty-looking man approaches you ,hand outstretched. In it are a pair of pale dice with crude marks scratched on them.

“Greetings, friends. You look like you could stand to liven things up a bit. Care for a quick game of bone dice with me? I’m sure we could make it interesting.” His other hand pats a coin purse at his side.

Remy puts a restraining hand on Llaer, then laughs and waves away the man’s offer. You get all the excitement you need fighting toe-to-toe against vicious monsters. In combat, what matters most is planning and tactics, which are far more interesting than some random roll of the dice. GAIN 1 REPUTATION
Hail rubs her hands in excitement.

“On this day, I can tell you that, for the first time, I do not regret turning you inside-out when we met,” she says matter-of-factly. “The Vessel of the Elements! And you say it was under my nose the whole time? Amazing how some things get forgotten so easily.”

She reaches out to touch it, but quickly recoils her hand. “Oh, so this is why you brought it to me? And here I thought it was a token of friendship.” She frowns.

“That,” she says, pointing at the artifact, “is a clear case of bad gifting. You’re going to have to clean this thing out before I can accept it.

“The artifact has been attuned to the Plane of Night, capable only of corrupting and destroying everything it comes in contact with. You could wreak a lot of havoc with this, but with such strong attunement, there’s no way to control its power. You’ll need to break the connection to balance it out.”

You stare at Hail blankly. “Oh, what, do I have to do everything?” she asks incredulously. “Okay, look, I’m not going to go in there and fix it, but I suppose I can transport your essences through to the other side so that you can sever the shadow link yourselves.”

Hail begins to move her hands fluidly back and forth. Occasionally a hand disappears down to her wrist, only to re-emerge, clutching colorful magics, which she begins to scatter over you.

“So it’s all very simple. Soon you will find yourselves in the Plane of Night. Just look around for a giant black pillar extending infinitely into the sky, and then destroy it. Once you do that, I’ll bring you back here.”

Before you even have time to object, your vision goes dark. At first you feel as though you are falling, but then realize you are standing on solid ground. Your vision adjusts, and you begin to see features in your surroundings. You are in a cave, covered in a slick, black slime. And there are demons—so many demons.

Just as you are beginning to think that Hail sent you to the wrong place, you gratefully see the outline of a tower in the distance. The thing is massive, with twisting ropes of darkness weaving in and out of one another, reaching up through an opening in the cavern ceiling above you.


With one last swing, the tower of black rope severs. The strands writhe and whip around, quickly ascending out of the cave, as if falling away up into the sky. The ground shudders. Cracks form beneath your feet, and there is a loud grating noise as the whole chamber shifts and begins to crash downward.

As true panic sets in, you are whisked back into the Crooked Bone with Hail standing in front of you.

“Oh my, that connection receded much more quickly than I had anticipated. You’re quite lucky I was able to pull you out of there before the whole place collapsed in on itself.

“The attunement has certainly been severed, though. The artifact is perfectly balanced.” Hail picks up the vessel with her hands and studies it closely. “A true marvel.”

“All fun aside, though, if you’re looking for the entity who could have attuned it in such a way, I may have something for you there.” She sets down the vessel and pulls a map out of the air, laying it on a rickety table. “After the connection to the Plane of Night was severed, I briefly felt a tug on the artifact from three different locations. It was being used as a power source, but with the source depleted, the tugging stopped almost immediately.

“I was still able to pinpoint the locations,” Hail states triumphantly, marking the map. “Here, out in the Misty Sea, deep under the surface. Another one in the dark parts of the Dagger Forest. And finally one high atop the peaks of the Coppernecks.”

Hail straightens up and reaches for the artifact. “I’ll keep this safe here.”

You look at her disapprovingly. “Okay, fine,” she says. “You can hold on to it. Probably safer with you anyway. Just promise you’ll let me take a closer look at it some time.”
Party Progress

Llaer gains 15 experience (Level Up!) and 1 Perk
Remy gains 21 experience
The Doom Trench has been unlocked
The Slave Pens has been unlocked
The Treacherous Divide has been unlocked
The Drake Nest has been unlocked
Achievement Artifact: Cleansed unlocked

Llaer is now a Level 7 Brute (351 XP) with 67 Gold and 12 Perks
Remy is now a Level 6 Scoundrel (343 XP) with 53 Gold and 11 Perks
Silverflag's reputation is 1
Gloomhaven's prosperity is 3 & 2/6



Until next time, keep calm and play better.

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