Sunday, June 26, 2022

Gloomhaven Solo #18 - (22) Temple of the Elements

25th June 2022 (Saturday)
No, really, the following post has MAJOR spoilers for the Gloomhaven campaign. This has been your spoiler warning.

Game(s) Played:

Gloomhaven Solo #18 – (22) Temple of the Elements


Game: Gloomhaven
Designer: Isaac Childres
Players: 1 – 4 Players
Playing Time: 30 – 120 minutes (This Play: 64 minutes)
Main Mechanisms: Role Playing, Legacy, Hand Management

As the daylight fades, you find yourselves wandering through a half-crowded market street, browsing wares.

“Hey! Over here!” You turn in the direction of the voice to see a filthy Vermling gesturing from a dark alley. “Yeah, you grim-looking chaps. I have something you might be interested in.”

The Vermling holds out a piece of metal covered in sludge. “Found this in the sewer. Writing on it I don’t understand, but I know it’s valuable. You can have it for ten gold!”

You laugh and gesture the Vermling away. You recognize the low-life swindler from the last time. And that piece of garbage was just… foul.
You are off the main road when you see a small band of Inox approaching from the west. You try to divert your path to go around them, but they are moving directly into your path.

In a few minutes’ time, they overtake you.

“You’ve wandered into our territory, travelres,” the biggest one says. “We don’t much like visitors.”

You stare at her blankly.

“Such acts can be forgiven, but it will cost you.”

The Inox in your party talks with the leader for a while and they are able to come to an agreement. They punch each other’s chests, and the group lets you through.
Your road has led you here to the Temple of the Elements in search of an ancient artifact. It apparently holds great power, but anything more than that is very foggy at this point. You enter the decaying stone structure to see for yourself what all the fuss is about.

As you step inside, your eye catches signs of recent visitors—a broken twig, footprints in the dust. You approach the main chamber and ready your weapons as a group of hooded figures emerge from the shadows.

“You’re too late, fools. We control this temple now, and all its power serves us.”

Moving on from the entrance chamber, you find a large central room with many exits. In the center stands another group of cultists, preparing incantations around a reddish clay vessel, roughly the size of a skull.

“The artifact is ours, and it has made our minions more powerful than ever. You cannot hope to stop what is coming. Even if you strike us down, the Gloom will bring forth your end.” The cultists raise their hands and a barrier surrounds the artifact.


With the altars smashed, the demons vanish and the protective barrier around the artifact finally dissipates. You approach the center of the temple and reach out for the vessel but stop short. You feel a powerful darkness emanating from the thing, and behind that, a deep sadness.

This artifact has been corrupted, and it seems to almost be cognizant of that fact. All of these feelings flash in your mind as a warning. It could be used for great evil. But would you fight for that evil or against it?

After some effort, you use a thick cloth to get the vessel into your bag. Perhaps it would be best to bring it to an enchanter rather than mess with it yourself.
Party Progress

Llaer gains 17 experience and 6 gold
Remy gains 18 experience and 15 gold
The Plane of Night has been unlocked
The Gloomhaven Battlements A has been unlocked
The Gloomhaven Battlements B has been unlocked
Achievement Artifact: Recovered unlocked

Llaer is now a Level 6 Brute (336 XP) with 74 Gold and 11 Perks
Remy is now a Level 6 Scoundrel (322 XP) with 53 Gold and 11 Perks
Silverflag's reputation is 0
Gloomhaven's prosperity is 3 & 1/6



Until next time, keep calm and play better.

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