Thursday, June 09, 2022

Gloomhaven Solo #17 - (26) Ancient Cistern

04th June 2022 (Saturday)
No, really, the following post has MAJOR spoilers for the Gloomhaven campaign. This has been your spoiler warning.

Game(s) Played:

Gloomhaven Solo #17 – (26) Ancient Cistern


Game: Gloomhaven
Designer: Isaac Childres
Players: 1 – 4 Players
Playing Time: 30 – 120 minutes (This Play: 82 minutes)
Main Mechanisms: Role Playing, Legacy, Hand Management

As you shop for supplies at the Sinking Market, your hand instinctively goes for the purse at your waist.

It’s gone!

You quickly scan the crowd and see a small Vermling darting away from you, heading directly toward a sewer grating.

You raise your bow and take aim at the thief. A woman screams, but you try not to let it faze you. As the Vermling pauses to open the grate, you fire the arrow and see the furry figure drop. You smile and go to retrieve your gold from the corpse. You get a lot of dirty looks, though. Apparently firing a bow on a crowded street is frowned upon. LOSE 1 REPUTATION
The water grows dark, black as a cloudy night sky. You cannot see your hands paddling in front of your face, but you press on. Before too long, you spot a light in the distance. It takes all the effort you have left, but eventually the light grows bigger and you emerge from a pool of fetid water, grateful that you can breathe freely once again.

The relief, however, is short-lived. The room is swarming with menacing green masses of ooze and undead. You flop out onto dry land and try to catch your breath, readying your weapons for another battle.

Following the signs of corruption, you find your way into the final room of the chamber, hoping to finish off the rest of your adversaries quickly. Instead, horror invades your mind as you view the scene before you.

Four water pipes stand vertically in the back of the room, clear conduits for the pumping of the city’s water. Attached to the pipes, however, are writhing black masses, poisoning the water running through. When you enter, some of the black mass drips down from the pipes, coalescing into the forms of small, bulbous imps with mouths full of teeth.

The horde of demons and undead isn’t exactly a welcome sight, either.


By the time the fight is over, the walls and floor are a mess of black ooze. None of it is pulsating anymore, though, which is a step in the right direction. A simple mop can clean the remnants, now that the dark presence has been removed.

You approach the back wall and bemusedly wipe away some of the grime with your finger. Most of it comes off easily, but a chalky black streak remains. Curious, you take your sleeve and begin wiping the wall more vigorously, quickly revealing some sort of runic language. With enough cleaning, you find lettering covering the entire back wall.

The letters are unrecognizable, but you jot them down and head back to town, bringing the writings to a language expert at the University.

“It’s part of a ritual,” says a bespectacled Quatryl, staring down at your crude writing. “I am not myself entirely familiar with the specifics, but it seems to be a ritual to ‘welspar’...err, corrupt.

“I believe such corruption would require the use of a conduit.” The Quatryl peers even more intently at the writings. “Ah, here! Something referred to as ‘The Artifact,’ housed at the Temple of Elements.”

The Quatryl rushes over to a bookcase overflowing with texts, “Ah, interesting! I’ve heard of that before.” He disappears behind a large stack of tomes.

“Yes! The Temple of the Elements.” His head pops out above the books. “The Temple of the Elements, said to house the Vessel of the Elements, a powerful ancient artifact capable of giving shape and power to the elemental residues around us.

“The book says the temple isn’t even that far from here—somewhere around the fork in the Serpent’s Kiss River. If you’re looking to get the bottom of the corruption, I’d start there.”
Party Progress

Llaer gains 17 experience and 19 gold
Remy gains 17 experience, 19 gold and 1 Tick
The Temple of the Elements has been unlocked
Achievement Following Clues unlocked
Silverflags reputation has increased
Gloomhaven’s prosperity has increased
Gloomhaven’s prosperity has increased

Llaer is now a Level 6 Brute (319 XP) with 78 Gold and 11 Perks
Remy is now a Level 6 Scoundrel (304 XP) with 48 Gold and 11 Perks
Silverflag's reputation is 0
Gloomhaven's prosperity is 3 & 1/6



Until next time, keep calm and play better.

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